Recent Posts

Rockin’ it at Rezzed: Three days TerraTech won’t forget
What do you get when you gather some of the world's finest independent developers together in a converted docks on the banks of the Thames in the UK's capital? Three days of mania and madness, to be frank. This year's Rezzed, which shifted venues from Birmingham to London, took hold of Tobacco Dock last Thursday and refused to let go until late on Saturday, with thousands of gamers streaming into the venue over the course of three days to play some of the best new games the industry has to offer. As you might expect, TerraTech was in attendance, showing the latest build of the game in the Indie room and contending with the flood of gamers who wanted to sample some of gaming's...
So, PewDiePie may have played TerraTech…
This may come as news to you, but the team here working on TerraTech aren't actually celebrities. We don't have any paparazzi hanging outside our offices and, despite asking people repeatedly if they're sure, no-one requests our autograph when we step onto the Tube on the way to work each morning. There is one thing we will always be able to say, however: The game we're working on has been featured in a PewDiePie video. Yes, that's YouTube sensation PewDiePie himself, fit with a near 35 million subscribers and the kind of beard that means he'd be hired by us instantly if he ever popped over to Hammersmith and asked for a job. With 2.25 million views and counting, too, we'd say...
New Crafting System
With the launch of TerraTech on Steam Early Access we included an overhaul of the crafting system. Lots of players have been asking us about the ins and outs so lead designer, Kris Skellorn spills the beans. What we Learned from the Old Crafting Blocks The original crafting parts in the game were a stationary fixed collection of blocks with tinted placeholder artwork. They were designed to allow us to begin experimenting with the system of gathering resources, refining them into useful substances then crafting or fabricating new vehicle blocks - all things that we knew were a core part of the TerraTech experience. The great thing about developing the game ‘in the wild’ via...
The Social Network: How to topple TerraTech’s titans with nothing more than your Twitter account
Ever wondered just why TerraTech asks you link up your Twitter account? Ever speculated just what we do with that information, or whether there's any advantage to you handing it over? Are we planning to take over the world, secretly posting pro-TerraTech tweets from your account when you're asleep, converting each of your friends one by one? Or are we accessing your photos, printing them off in the office and drawing rude captions on the amusing ones? Sadly, that's a rarity. In fact, there's a good reason why we'd encourage you to hook up your Twitter account to your adventure on the off world: You're getting more game for your money. With the latest update to TerraTech, linking up...
Updates and Early Access: TerraTech’s next steps
We've already detailed just how those of you interested in playing the Early Access version of TerraTech can pick it up, but just what will be included in the game? As you might expect, a new release means updates aplenty, including – amongst other new features - a new asynchronous multiplayer invader system. In Invasion, players can build a second vehicle – or 'Tech', as you folks are now calling them – and send them off to hunt down rival players off their own bat. Said invaders will then let the player know just how they're doing and, conversely, there's a fair chance your fleet will be targeted by invaders sent out by your rivals. In essence, it means there's going to be far...
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