Recent Posts

That time when it was OK to play with fireworks…
We recently celebrated the 1-year anniversary of successfully completing our Kickstarter campaign. (You can find our campaign archive here, if you’ve joined us since then by the way: https://www.kickstarter.com/projects/payloadstudios/terratech-physics-based-vehicle-construction-and-c/description) One of our higher tier backer rewards gave our supporters the chance to design their very own in-game block. This is no easy task but our first ‘Corporation Vice President’ gave us some great ideas to work with and over the last few months we’ve been bringing his vision to life. Simon Allen’s Fireworks Launcher block is now usable in the main game and we’ve documented the story...
What is TerraTech?
After the fantastic response to our 'Road to 1.0' blog post, there has been a lot of discussion about the direction of the game.  Some of this also picks up on older threads that have been running for a while, like the invaders feature.  It's great to see so much engagement with the idea of what we're trying to do with TerraTech, and we'd like to take this chance to clarify where we stand on some of the points that have been raised.   Incremental Development   Building this game with the participation of our community continues to be an amazing adventure!  One of the big challenges of this approach is to develop every feature as a series of incremental steps, instead of beavering...
The Road to 1.0
As many of you know, we’re working hard down here at TerraTech Towers to get the game ready for its 1.0 release on Steam towards the end of this year. Just like we’ve done all along, we’ll continue to work closely with you lot in our amazing community to listen to your feedback and ideas, but below are the highlights of what we’re currently aiming to include once we launch. Keep sending us your thoughts via our forum or any of our social channels, and don’t forget to tune into www.Twitch.tv/TerraTechGame every weekday at 5pm UK time to see the work-in-progress. [caption id="attachment_2602" align="alignnone" width="550"] Our recently added day/night has helped to bring the...
You all screamed for ice cream!
Now that summer's here and we've hit the Monster Steam Summer Sale, we've decided to celebrate with a healthy serving of some refreshing ice cream on a cone... but with a twist. Everything about this new block was community driven! We streamed the texturing process on our Twitch channel and asked players in chat which flavour they wanted to get into the game. The winner (by a surprising amount of votes collected in an in-chat poll) was Stroopwafel... which we had to Google many times to figure out what it consisted of. (It's a caramel flavoured waffle, fact fans.) That, coupled with the exact colour of the waffle cone (the RGB number was voted for in chat and converted to HEX... by...
Steam Summer Sale brings 25% off TerraTech!
The Steam Summer Sale has now landed and we're excited to announce that TerraTech is part of the action this time. We've discounted the main game and the R&D pack by 25% so tell your friends and families and get involved! And don't forget to give us a Steam review and let us know what you...