Circuits & Systems Release Notes – Update 1.5

Hey Prospectors,


Circuits & Systems is available NOW! There are loads of Logic, Signal, Value, and Output Blocks to tinker with and build some awesome Techs.

New Blocks:

  • Reticule Research Spotlight
  • Reticule Research Anchored Ramp

The following blocks have been graduated from R&D Labs to the Main Game:

  • Reticule Research Black Wire
  • Reticule Research Yellow Wire
  • Reticule Research One Way Wire
  • Reticule Research Red Wire
  • Reticule Research Green Wire
  • Reticule Research Blue Wire
  • Reticule Research Signal Extender
  • Reticule Research Signal Delayer
  • Reticule Research Signal Transmitter
  • Reticule Research Signal Receiver
  • Reticule Research Input Value
  • Reticule Research Value Adder
  • Reticule Research Value Subtractor
  • Reticule Research Value Multiplier
  • Reticule Research Value Divider
  • Reticule Research Value Display
  • Reticule Research Value Equals
  • Reticule Research Value Greater Than
  • Reticule Research Value Less Than
  • Reticule Research Logic XOR
  • Reticule Research Logic AND
  • Reticule Research Logic OR
  • Reticule Research Logic NOT
  • Reticule Research Variable Colour Pixel
  • Reticule Research Fixed Colour Pixel
  • Reticule Research Actuating Ramp
  • Reticule Research Stopwatch
  • Reticule Research Beam Sensor
  • Reticule Research Toggle
  • Reticule Research Button
  • Reticule Research Actuating Gate
  • Reticule Research Platform Anchor

New Mission:

  • Tinkering with Circuitry

Block Adjustments:

  • Lights attached to circuit blocks only turn on when powered
  • Weapons attached to circuit blocks only fire when powered
  • Explosive bolts attached to circuit blocks only fire when powered
  • Boosters only activate when receiving a signal
  • Rotors only activate when receiving a signal
  • Propellers only activate when receiving a signal
  • Adjustment thrusters only activate when receiving a signal
  • Better Future Linear Motion Engine only activates when receiving a signal – NOTE: The BF LME and some adjustment thrusters are special cases as they fire in all directions at once resulting in motion being cancelled out.
  • Magnets only activate when receiving a signal
  • Landing gear only activates when receiving a signal
  • Hovers only activate when receiving a signal
  • Remote chargers only activate when receiving a signal
  • SCUs only activate when receiving a signal
  • Antigrav blocks only activate when receiving a signal
  • Gyros only activate when receiving a signal
  • Shield and Repair bubbles only activate when receiving a signal
  • Altimeter block correctly outputs its height as a value (0-999)
  • Speedometer block correctly outputs its speed as a value (0-999)
  • Battery gauge block correctly outputs the charge percentage as a value (0-100)
  • Fuel gauge block correctly outputs the fuel level percentage as a value (0-100)

Quality of Life Improvements:

  • Eyedropper tool now keeps the state of the blocks that are being copied
  • Updated the order of the Inventory to be more logical
  • Added option to collapse the more information panel on the inventory
  • Blocks that are tagged as battery storage & fuel storage show icons on their block info panels now
  • All units in the game have been converted to Metric numbers (if they weren’t already)

Bug Fix:

  • Fixed a bug where lights would not turn on automatically at the start of the night

Localisation update:

Translations have been updated for our Ukrainian, Czech and Japanese friends.

Many thanks to the TT Translator team, in particular recent translations from:

  • George “SemperAnte” Troshin
  • Michael “Pingu” Stepanenko
  • ZombieSpider
  • yukke

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