Hey Prospectors,
Circuits & Systems is available NOW! There are loads of Logic, Signal, Value, and Output Blocks to tinker with and build some awesome Techs.
New Blocks:
- Reticule Research Spotlight
- Reticule Research Anchored Ramp
The following blocks have been graduated from R&D Labs to the Main Game:
- Reticule Research Black Wire
- Reticule Research Yellow Wire
- Reticule Research One Way Wire
- Reticule Research Red Wire
- Reticule Research Green Wire
- Reticule Research Blue Wire
- Reticule Research Signal Extender
- Reticule Research Signal Delayer
- Reticule Research Signal Transmitter
- Reticule Research Signal Receiver
- Reticule Research Input Value
- Reticule Research Value Adder
- Reticule Research Value Subtractor
- Reticule Research Value Multiplier
- Reticule Research Value Divider
- Reticule Research Value Display
- Reticule Research Value Equals
- Reticule Research Value Greater Than
- Reticule Research Value Less Than
- Reticule Research Logic XOR
- Reticule Research Logic AND
- Reticule Research Logic OR
- Reticule Research Logic NOT
- Reticule Research Variable Colour Pixel
- Reticule Research Fixed Colour Pixel
- Reticule Research Actuating Ramp
- Reticule Research Stopwatch
- Reticule Research Beam Sensor
- Reticule Research Toggle
- Reticule Research Button
- Reticule Research Actuating Gate
- Reticule Research Platform Anchor
New Mission:
- Tinkering with Circuitry
Block Adjustments:
- Lights attached to circuit blocks only turn on when powered
- Weapons attached to circuit blocks only fire when powered
- Explosive bolts attached to circuit blocks only fire when powered
- Boosters only activate when receiving a signal
- Rotors only activate when receiving a signal
- Propellers only activate when receiving a signal
- Adjustment thrusters only activate when receiving a signal
- Better Future Linear Motion Engine only activates when receiving a signal – NOTE: The BF LME and some adjustment thrusters are special cases as they fire in all directions at once resulting in motion being cancelled out.
- Magnets only activate when receiving a signal
- Landing gear only activates when receiving a signal
- Hovers only activate when receiving a signal
- Remote chargers only activate when receiving a signal
- SCUs only activate when receiving a signal
- Antigrav blocks only activate when receiving a signal
- Gyros only activate when receiving a signal
- Shield and Repair bubbles only activate when receiving a signal
- Altimeter block correctly outputs its height as a value (0-999)
- Speedometer block correctly outputs its speed as a value (0-999)
- Battery gauge block correctly outputs the charge percentage as a value (0-100)
- Fuel gauge block correctly outputs the fuel level percentage as a value (0-100)
Quality of Life Improvements:
- Eyedropper tool now keeps the state of the blocks that are being copied
- Updated the order of the Inventory to be more logical
- Added option to collapse the more information panel on the inventory
- Blocks that are tagged as battery storage & fuel storage show icons on their block info panels now
- All units in the game have been converted to Metric numbers (if they weren’t already)
Bug Fix:
- Fixed a bug where lights would not turn on automatically at the start of the night
Localisation update:
Translations have been updated for our Ukrainian, Czech and Japanese friends.
Many thanks to the TT Translator team, in particular recent translations from:
- George “SemperAnte” Troshin
- Michael “Pingu” Stepanenko
- ZombieSpider
- yukke